Operation Flashpoint Cold War Crisis Patch 1.3
Operation Flashpoint: Cold War Crisis is a tactical shooter and battlefield simulator video game developed by Bohemia Interactive Studio and published by Codemasters in 2001. In 2011, Bohemia Interactive re-released the game under the title ARMA: Cold War Assault. Operation Flashpoint Cold War Crisis: System Language Protection CD Cover: PC:: SafeDisc v2. Official Operation Flashpoint v1.26 Beta Server Patch [1.3 MB].
Version: v.1.96 Full WARNING: Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers. Multiplayer: • When MP mission file transfer failes, client is disconnected • Several anti-cheat measures implemented. • Unit killed inside a vehicle sometimes did not respawn. • Gunner aiming was unstable. • Visual glithes in the ingame browser.
• Faster response in various game setup screens. • Testing of server-client mod compatibility is now possible. Stability and Security: • More improvements in virtual address range handling. This should prevent error messages like 'Out of memory (index buffer) • Various crash opportunities fixed. • Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen. • AI waypoint delays and other AI degradation was possible on very fast CPU.
• Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall). • Different file-acess technique is now used when memory mapping fails. An Arranged Marriage By Jo Beverley Pdf Printer there. This should prevent Cannot memory map file errors. • Some crash opportunities fixed. Scripting: • Command 'private' did not work when variable name contained any upper case letter.
• Event handlers were not saved properly (affects some 3rd party addons). • Event handler 'init' is now launched on all machines in MP game. Miscellaneous: • Improved AI Airplane dogfighting. • Fixed terrain lighting direction bug. • Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. • Some other minor bugs fixed. CHANGE LOG ========== 1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in 1.95) 1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95).
1.96 - Fixed: MP - when mission file transfer failes, client is disconnected. 1.95 - Fixed: More improvements in virtual address range handling. 1.95 - Fixed: AI units could not take any magazines.
1.95 - Improved: Several anti-cheat measures implemented. 1.95 - Improved: AI Airplane dogfight evasive tactics. 1.95 - Fixed: Airplane rudder working during flight.
1.95 - Fixed: after load, engine was off for cars, tanks and planes 1.95 - Optimized: Much faster map drawing for very big islands. 1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L. 1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.
1.95 - Fixed: Ship wobbling when going south and using mouse controls. Hp Data Protector Express Keygens. 1.93 - Fixed: MP: Some.pbo files containing subdirectories were not accessed correctly on Linux server.
This included sounds.pbo and voice.pbo. 1.93 - Improved: Nonconnectable sessions are on the end of MP session list 1.93 - Fixed: Wrong time left info position in MP session list 1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before) 1.93 - Fixed: Units inside vehicles sometimes did not respawn. 1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2. 1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason). 1.93 - Fixed: Crash when SCUD launch sound loading failed.